Section 6 of 9

Elemental Damage

Combine elements for devastating effects.

In Warframe, damage is never just "damage." Different factions have different armor, shield, and health types that respond radically differently to various damage elements. Learning the elemental system is the difference between struggling and slicing through enemies.

Physical (IPS) Damage

All physical weapons deal some combination of Impact, Puncture, and Slash damage — called IPS. The mix depends on the weapon type. Swords deal mostly Slash. Heavy hammers deal mostly Impact. Sniper rifles deal mostly Puncture.

Impact

Staggers and knocks back enemies. Status proc reduces enemy accuracy. Generally a weak status effect — most weapons deal some Impact naturally.

Puncture

Status proc reduces enemy damage output by up to 80% and increases the critical hit chance of attacks against that enemy by up to 25% (effectively 1.5× damage to Corpus and Orokin). Excellent against armored targets.

Slash

Causes a Bleed status proc: the DoT tick bypasses armor entirely, dealing pure health damage over time. Note: the initial Slash hit on impact is still reduced by armor — only the status tick ignores it. Does NOT bypass shields.

The Four Base Elemental Damage Types

You add elemental damage to weapons through mods. Heat Mods, Cold Mods, Electric Mods, and Toxin Mods each add a percentage of your weapon's base damage as that element.

HeatBurns enemies over time (Heat proc). Removes Infested armor.Best vs Infested, some Grineer
ColdSlows enemy movement and attack speed (Frost proc).Best vs Corpus Shields
ElectricChains to nearby enemies (Shocking proc). Disrupts Corpus robots.Best vs Corpus Robotics, tech
ToxinBypasses shields entirely — damages health directly (Poison proc).Excellent vs Corpus (ignores their shields)

Combined Elements: The Core of Advanced Builds

Here's where it gets powerful: when two elemental mods are slotted adjacent to each other in your weapon's mod configuration, they combine into a new element. Combined elements have drastically amplified effects against specific targets.

The order matters — mods combine from top-left to bottom-right in your mod grid. IPS damage (the weapon's natural physical type) does not combine with elemental mods. Only the four base elemental types (Heat, Cold, Electric, Toxin) combine.

Interactive Elemental Combiner

Experiment with elemental combinations below to see what each pair creates and what it excels against:

Elemental Combiner

Select two base elements to see what they combine into

Slot 1

Burns enemies over time. Strips Infested armor.

+

Slot 2

Slows enemies. Increases chance to freeze.

iconHeat+iconColdiconBlast

Staggers and knocks down enemies in an area with a small AoE explosion. Has niche crowd control uses but is generally outclassed for DPS.

Best vs: Grineer (medium armor), niche CC

All Combined Elements

Blast= Heat + Cold

Staggers and knocks down enemies in an area with a small AoE explosion. Has niche crowd control uses but is generally outclassed for DPS.

Grineer (medium armor), niche CC

Radiation= Heat + Electric

Causes enemies to attack each other. Strips Alloy Armor.

Grineer (Alloy Armor), Corrupted

Gas= Heat + Toxin

Creates a toxic cloud dealing area Toxin damage. One of the weaker statuses in most content — best in niche situations with grouped enemies.

Infested (grouped), niche

Magnetic= Cold + Electric

Drains and disrupts enemy shields completely.

Corpus (Shields, Robotics)

Viral= Cold + Toxin

Halves enemy max health — multiplicative damage boost.

All factions (especially on health-heavy enemies)

Corrosive= Electric + Toxin

Permanently strips up to 80% of enemy armor per stack.

Grineer (Heavy Armor), Corrupted

Faction Weakness Reference

Use this as a quick reference when building weapons for specific missions:

Grineer
CorrosiveStrips heavy armor permanently
ViralHalves max health — multiplies all other damage
RadiationEffective vs Alloy Armor. Makes them fight each other
SlashBleed bypasses armor entirely
Corpus
MagneticDrains and destroys shields completely
ViralHalves max health after shields drop
ToxinBypasses shields, hits health directly
Infested
HeatBurns and strips infested armor
CorrosiveEffective against Ancients' armor
SlashBleed procs devastate organic health
ViralHalves max health, multiplies all damage
Tenno Tip
For a universal "works everywhere" build, Viral + Heat is the most recommended combination for general content. Viral halves health on all factions; Heat burns the remainder. This meta has been stable across many Warframe updates and remains excellent in 2026.