Section 3 of 9

Understanding Warframes

Abilities, stats, and the Excalibur spotlight.

Warframes are more than armor — they are the ancient weapons of the Orokin. Each one is a distinct entity with unique stats, passive abilities, and four active powers that define its playstyle entirely.

Warframe Stats Explained

Every Warframe has a set of base stats that mods modify. Understanding these stats is fundamental to building effectively:

HealthHit points depleted after shields breakRed bar on HUD. Mods: Vitality +100% (2×) — affects base health only, applied after rank-up bonuses
ShieldAbsorbs all damage before health takes a hit. Reduces all damage by 50% except Toxin, which bypasses shields entirely.Blue bar. Breaks entirely at 0, then regenerates. Mods: Redirection +100% (2×) — affects base shields only
ArmorDamage reduction applied to health only (shields are unaffected)Mods: Steel Fiber +100% (2×) — affects base armor only
EnergyFuel for ability castingBlue bar. Mods: Flow +100% (2×), Primed Flow +275% — affects base energy only
Move SpeedHow fast your Warframe walks/runsBase is 1.0. Sprint is always faster.
Ability StrengthMultiplies ability damage and effect values100% = default. +10% Strength = 10% stronger abilities.
Ability DurationHow long abilities lastAffects toggleable and timed abilities.
Ability RangeRange of abilitiesSome abilities have Range but no AoE — e.g. a beam with longer reach.
Ability EfficiencyReduces energy cost of abilitiesHard capped at 175% (75% energy cost reduction)

How Armor Works

Armor is calculated using the formula: Damage Reduction = Armor ÷ (Armor + 300)

0 Armor0% Damage ReductionNo protection — health takes full damage
225 Armor (Excalibur base)42.9% Damage ReductionNearly half of all incoming health damage negated
472 Armor (with Steel Fiber)61.1% Damage ReductionSignificant improvement, very tanky
900+ Armor75%+ Damage ReductionDiminishing returns kick in around here

Note that armor only reduces damage to health — your shields take full damage regardless of armor. This is why many builds focus on either extreme: massive shields (Corpus-style), or massive health + armor (tank builds).

Tenno Tip
Armor has diminishing returns at very high values. Going from 0 to 300 armor gives 50% DR. Going from 300 to 600 only gives an additional 16.7% DR. Early armor investment is extremely efficient — late investment less so.

Abilities: The Heart of Your Warframe

Every Warframe has four active abilities (mapped to 1–4 on keyboard) and one passive that is always active. Abilities are the primary reason to choose any given Warframe — they define the playstyle completely.

  • Abilities cost Energy to cast. Monitor your blue energy bar and collect Energy Orbs to refill.
  • Some abilities toggle on/off (held active, draining energy per second). Others are one-time casts.
  • Ability Strength improves damage and effect magnitude. Ability Duration affects how long toggles/lingering effects last.
  • Your Warframe's passive is always active — no button needed. Excalibur's passive gives bonus damage with swords.
  • Hold the ability key on some frames for an alternate cast mode with additional functionality.

Excalibur Ability Spotlight

1Slash Dash25 Energy
Passive-Free

Dash through enemies in a line, dealing Slash damage to all hit. You are invulnerable during the cast, adding a layer of survivability. Fast, cheap gap-closer that works well early game. Damage scales with Ability Strength.

2Radial Blind50 Energy
AOE CC

Emit a blinding pulse that staggers and blinds all enemies in range. Blinded enemies are guaranteed finisher targets — hold melee to land a lethal strike for massive damage.

3Radial Javelin75 Energy
AOE Damage

Launch javelins in all directions around you. Each javelin deals high Puncture damage and can pin enemies to walls. Good area clear against light to medium units.

4Exalted Blade25+10/s Energy
Exalted Weapon

Summon a powerful energy sword that replaces your melee weapon. The sword fires energy waves with each swing that hit everything in the path. Scales with Ability Strength and Melee mods. This is Excalibur's defining ability — learn to use it well.

How to Get New Warframes

  • Farm boss blueprints. Most Warframes drop as three main parts (Neuroptics, Chassis, Systems) from specific bosses on specific planets, plus a Blueprint from the Market (free credits). Example: Rhino parts drop from Jackal on Venus.
  • Craft in the Foundry. Once you have all four blueprints, build each part (12–24 hours each), then assemble the complete Warframe (72 hours). Costs Credits and resources.
  • Buy with Platinum. Purchase completed Warframes directly from the Market for 75–300 Platinum. Convenient but expensive — crafting is free.
  • Quest rewards. Some Warframes (Mirage, Limbo, Nekros, Valkyr, Titania, etc.) are earned exclusively by completing quests.
  • Nightwave & Events. Limited-time offerings from the Nightwave syndicate occasionally include Warframe blueprints or Forma as rewards.