Weapons
Types, stats, and how to get new weapons.
Warframe's arsenal contains hundreds of weapons spanning dozens of archetypes. From humble Grineer rifles to Corpus energy pistols to ancient Orokin swords — your weapon choices shape how every mission feels.
Three Weapon Slots
Your Warframe carries three weapons simultaneously. Swap between them at any time in mission:
Rifles, shotguns, bows, snipers, launchers, and beam weapons. Your main damage tool. Examples: Braton, Soma, Hek, Paris, Lanka, Amprex.
Pistols, akimbo secondary sets, secondaries with unique mechanics. Good for situations where your primary runs dry. Examples: Lato, Lex, Kunai, Castanas.
Swords, hammers, daggers, claws, polearms, and more. Melee also has a stance mod slot for combos. Powerful in close range and often used for Exalted abilities. Examples: Skana, Heat Sword, Fragor.
Key Weapon Stats
| Base Damage | Raw damage per shot/hit before mods | Higher is better as a baseline |
| Critical Chance | Probability each hit deals crit damage | Above 20% is generally worth building crit |
| Critical Multiplier | Damage multiplier on a critical hit | 2.0x = double damage on crits |
| Status Chance | Probability of inflicting a status effect | Above 20% makes elemental procs reliable |
| Fire Rate | Shots per second for firearms | Attack speed for melee |
| Magazine Size | Rounds before reloading | Small magazines hurt sustained DPS |
| Reload Speed | Time to reload in seconds | Critical for low-magazine weapons |
| Punch Through | Bullets/attacks pass through this many surfaces/enemies | Very powerful for dense enemy groups |
Starter Weapons
All new Tenno begin with the following MK-1 weapons — these are functional but limited compared to craftable gear:
- ◆MK-1 Braton (Primary Rifle) — Reliable, accurate, moderate fire rate. A solid starting point for learning how rifles feel.
- ◆MK-1 Kunai (Secondary Throwing Knives) — Decent damage, silent, good for stealth missions. Slower fire rate.
- ◆Skana (Melee Sword) — Standard sword with good reach. Fast attacks, mediocre base damage, but moddable for great results early on.
How to Get New Weapons
- ◆Market Blueprints (Credits). Visit the Market (from your Orbiter) to browse hundreds of weapon blueprints. Most blueprints cost 15,000–50,000 Credits. Purchase the blueprint, then craft it in your Foundry using Resources.
- ◆Foundry Crafting. Most weapons take 12–24 hours to build once resources are gathered. Check the Foundry regularly — items craft in the background while you play.
- ◆Syndicates. After completing quests and gaining reputation with the six Syndicates, you can buy unique weapons from their offerings. Some of the best endgame weapons are Syndicate-exclusive.
- ◆Events & Nightwave. Periodic events and the Nightwave challenge system reward limited weapons and blueprints. Don't miss them.
- ◆Quests. Several weapons are quest rewards — the Broken War (from The Second Dream), Paracesis, and others.
- ◆Trading. At Mastery Rank 2+, you can trade with other players in a Clan Dojo or at Maroo's Bazaar for rare blueprints and built weapon parts.
Primary Weapon Categories
| Rifles / AR | General-purpose automatic weapons | Examples: Braton, Soma, Baza |
| Shotguns | High damage at close range, falloff at distance | Examples: Hek, Sobek, Tigris |
| Bows | Silent, high burst damage with charged shots | Examples: Paris, Dread, Daikyu |
| Snipers | Long-range, slow fire rate, high damage per shot | Examples: Lanka, Vectis, Rubico |
| Launchers | Explosive area damage, complex ammo economy | Examples: Tonkor, Ogris, Bramma |
| Beam | Continuous hitscan damage, unique status application | Examples: Amprex, Synapse, Ignis |