Section 12 of 12

Glossary & Tips

Key terms and modding priority.

Glossary

DPSDamage Per Second — the headline metric
TTKTime To Kill — how long to eliminate a specific enemy
IPSImpact / Puncture / Slash — the three physical damage types
ProcProgrammed Random Occurrence — a status effect trigger
Crit TierHow many full 100% layers of crit chance your weapon has
MultishotAdditional projectiles per trigger pull
Burst DPSDPS while firing continuously (no reload)
Sustained DPSDPS accounting for reload downtime
DispositionRiven strength scaling (higher = stronger rivens)
PotatoOrokin Catalyst/Reactor — doubles mod capacity
FormaChanges a slot's polarity to halve a mod's drain
EHPEffective Hit Points = Health × (1 + Armor/300)
AttenuationBoss mechanic that soft-caps damage per hit
Steel PathHard mode that doubles enemy health, armor, and shields
ValenceInnate element on Kuva/Tenet/Coda weapons
New Player Modding Priority
  1. 1. Base damage mod (Serration / Hornet Strike / Pressure Point) — biggest single mod impact.
  2. 2. Multishot mod (Split Chamber / Barrel Diffusion) — multiplicative with damage.
  3. 3. Two elemental mods for a combined element (Viral is best for general use).
  4. 4. Crit mods (Point Strike + Vital Sense) if base crit chance is ≥20%.
  5. 5. Status mods if base status chance is ≥20% and you're relying on procs.
  6. 6. Fill remaining slots with more elementals, fire rate, or utility.