Section 10 of 12

Mod Capacity & Polarities

Capacity budget, drain, and aura slots.

Every mod costs capacity (drain) to equip. Matching polarities reduces costs.

Capacity Budget

No Catalyst/Reactor30 Capacity
With Catalyst (Potato)60 Capacity
Kuva/Tenet weapon30 + 2 per Forma (×2 with Catalyst)

Polarity Matching

The engine computes drain per slot as follows:

Matching polarityceil(drain / 2)Half cost!
No polarityFull drain
Mismatched polarityfloor(drain × 1.25)25% penalty
Universal (Omni Forma)ceil(drain / 2)Matches everything

Aura & Stance Slots

Aura and Stance mods add capacity instead of consuming it. A matching polarity on these slots doubles the bonus:

Matching polaritybonus × 2
No polaritybonus × 1
Mismatched polarityfloor(bonus × 0.8)

Interactive Mod Simulator

Click mods below to see how they change stats and capacity in real time. Notice how the capacity bar fills up and how individual stats change — this is exactly how the live game works.

Mod Simulator

Excalibur · Rank 30 · Orokin Reactor · Click a mod to equip

Available Mods — Click to equip / unequip

Mod Capacity0 / 60
E

Excalibur

Rank 30 · Max Stats

Live Stats

Health
300
Shield
300
Armor
225
Energy
225
Ability Strength
100%
Ability Duration
100%
Ability Range
100%
Ability Efficiency
100%
Pro tip: Install an Orokin Reactor to double mod capacity 30 → 60. Each Forma adds a polarity slot — matching a mod's polarity halves its capacity cost.