The Star Chart & Quests
Junctions, planet order, and the quests worth doing in order.
The Star Chart is the map of the solar system. Planets are connected by Junctions, and each Junction lists a handful of tasks plus a Specter fight. Clearing it opens the next planet. You do not need to complete every node on a planet to move on.
The Main Path
Thirteen planets, in the order the Junctions open them. Phobos, Ceres, Europa and Lua branch off and are worth clearing, but are not on the critical path.
Node counts and factions come from the game's own Star Chart data. The damage types are the two that faction takes x1.5 from.
- Earth21 nodes · mostly Grineer
Vor's Prize, your first Mods, and the Venus Junction.
BringImpact
CorrosiveOptional from here: Lua - Venus24 nodes · mostly Corpus
The Foundry, Fortuna, and Rhino from the Jackal.
BringPuncture
Magnetic - Mercury15 nodes · mostly Grineer
Once Awake, and Nightwave becomes worth tracking.
BringImpact
Corrosive - Mars22 nodes · mostly Grineer
Void Relics, Maroo's Bazaar, and Trading at Mastery Rank 2.
BringImpact
CorrosiveOptional from here: Phobos, Ceres - Deimos17 nodes · mostly Infested
Heart of Deimos, the Cambion Drift, and Orokin Vaults.
BringSlash
Heat - Jupiter20 nodes · mostly Corpus
Archwing, Nightmare missions, and Cephalon Simaris.
BringPuncture
MagneticOptional from here: Europa - Saturn30 nodes · mostly Grineer
The first real Armor wall. Bring Corrosive or Heat.
BringImpact
Corrosive - Uranus26 nodes · mostly Grineer
Natah begins. Duviri unlocks here, but hold off on it.
BringImpact
Corrosive - Neptune22 nodes · mostly Corpus
The Second Dream. The turning point of the story.
BringPuncture
Magnetic - Pluto22 nodes · mostly Corpus
The War Within, Arbitrations, and Rivens.
BringPuncture
Magnetic - Eris29 nodes · mostly Infested
Rising Tide and Railjack.
BringSlash
Heat - Sedna28 nodes · mostly Grineer
Chains of Harrow.
BringImpact
Corrosive - Void14 nodes · mostly Orokin
Apostasy Prologue and The Sacrifice.
BringPuncture
Viral
Quests Worth Doing, in Order
- 1.Once Awake (Mercury). Short, and introduces the Infested.
- 2.Heart of Deimos (Deimos). Opens the Cambion Drift, an open world area with bounties and its own progression.
- 3.The Archwing quest (Mars). Required for the Saturn Junction.
- 4.Natah (Uranus). Begins the second story arc. Triggered by scanning an Oculyst.
- 5.The Second Dream (Neptune). The game's major turning point. Avoid spoilers for this one.
- 6.The War Within (Pluto), then Chains of Harrow (Sedna), then The Sacrifice (Void).
The Circuit
Once Duviri is available, The Circuit is unusually generous for content you can reach that early. Its weekly rotation awards whole Warframe parts including blueprints, some Augment mods, and occasional Aura mods. For a new player it is often the fastest route to a second and third Warframe.
Q1. What unlocks the next planet on the Star Chart?
Q2. Which quest should you hold off on until after The Second Dream?
Q3. Why is The Circuit worth running as a newer player?
Verified against Update 43: Jade Shadows: Constellations, released 2026-06-17. Checked 2026-08-31 against wiki.warframe.com.